ADD TO SUPPLY LINE
Supply Lines are user-defined paths that Transport and Freighter vehicles continuously follow to
regularly transfer resources from one vehicle or structure to another.
To create a new Supply Line path, select this option, then click Create New.
Select the startpoint unit or structure of the supply line.
Then select waypoints along the groundplane for movement efficiency (optional).
Finally, select the endpoint structure or vehicle of the supply line. Default values within the Supply Line Window are usually adequate.
ANTIAIRCRAFT TANK
Land combat vehicle capable of targeting airborne vehicles.
Ground-to-air 25mm cannons.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select AntiAircraft? Tank then right click on airborne target.
ARTILLERY
Land combat vehicle capable of targeting objects on land and sea.
Medium range 150mm shells.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Artillery then right click on target.
ATTACK
Select this option, then select the vehicle or structure which you would like to attack.
To attack another player, see above, or simply select your own vehicle, then right click on the target.
Blimp
Airborne reconnaissance vehicle.
Uses little Fuel and has wide sight range.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
No weaponry.
BOMBER
Airborne combat vehicle capable of targeting objects on land and sea.
Drops air-to-ground 750 kilo bombs. Must be directly over target.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Bomber then right click on target.
BUILDER
Land construction vehicle.
Only vehicle capable of constructing land structures and walls.
Progress made in Research facility enables construction of more advanced structures.
No weaponry.
CHANGE ALIGNMENT
Select this option to change political position on selected User to either Enemy, Neutral, or
Ally.
Resources may be transferred between allies, but such transfers must be initiated by the giving party.
COMMAND CENTER
Central structure which automatically transfers resources to and from other structures, vehicles and
construction sites within its Control Area (represented by a wide green circle).
Automatically stores Iron and Fuel from Mines and Refineries within this Control Area.
Power Plants within the Command Center Control Area also distribute available power
throughout this whole area.
o Does not require Power **
DEFENSE CANNON
Stationary combat defense structure capable of targeting objects on land, sea and air.
4 medium range 105mm cannons.
o Requires Power **
DEFENSIVE SETTINGS
Brings up the Defense Settings window in which you can design complex defense reactions for individual or multiple selected vehicles to be carried out regardless of whether or not you are online.
Default values are already in place for all vehicles, but customization can allow the orchestration of automated, multi-tiered military reactions based on almost any factor including the size of the enemies' army, the angle of their approach, and the effectiveness of their attack.
DISABLE
Shuts down Power Plant.
Disabled Power Plants take damage, and the structures they powered also take damage.
DOCK
Storage structure built only on shorelines capable of holding up to 4,000 units of Iron and Fuel
(combined).
Primarily used as waypoint for naval Supply Lines.
If within a Command Center Control Area, the Dock will automatically transfer Iron and Fuel to
Command Center storage. Otherwise, Iron and Fuel must be transferred manually using a Transport
vehicle (or other means).
o Does not require Power **
ENABLE
Brings Power Plant back online.
Structures relying on this Power Plant will automatically come back online as well.
FACTORY
Production structure, uses Iron to produce land vehicles.
Progress made in Research structure enables production of more advanced vehicles.
Within a Command Center Control Area, the Factory will automatically draw Iron from Command
Center storage. Otherwise, Iron must be transferred manually using a Transport vehicle (or
other means).
o Requires Power **
FRIGATE
Naval combat vehicle capable of targeting objects on land, sea and air.
Short range 60mm cannons.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Frigate then right click on target.
FREIGHTER
Naval transport vehicle capable of carrying up to 10,000 units of Iron and/or Fuel, or 4 land vehicles + 2,000 units of Iron and/or Fuel.
units of Iron and/or Fuel.
To load land vehicles onto a Freighter, select vehicle, then right click on Freighter.
Also used in Supply Lines to regularly transport resources.
Construction projects within a Freighter’s own small Control Area will automatically draw Iron
from the Freighter’s storage (use several Freighters for larger projects).
Vehicles nearby or onboard will automatically refuel.
FUEL USAGE
Calculates hourly consumption of Fuel refined and used by structural and vehicles within a selected Command Center's Control Area.
Calculation does NOT account for Fuel delivered through a Transport Supply Line, so a negative net Fuel production value may be inaccurate if this delivery method is currently in use.
GATE
Reinforced Iron entry point along Wall.
Can only be built in a single-unit, non-diagonal space between two sections of Wall.
HANGAR
Production structure, uses Iron to construct airborne vehicles.
Progress made in Research structure enables production of more advanced vehicles.
Within a Command Center Control Area, the Hangar will automatically draw Iron from Command
Center storage. Otherwise, Iron must be supplied manually using a Transport vehicle (or other
means).
o Requires Power **
HEAVY ARTILLERY
Land combat vehicle capable of targeting objects on land and sea from long distances.
Long range 180mm shells.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Heavy Artillery then right click on target.
HOVER TANK
Amphibious combat vehicle capable of targeting objects on land and sea.
Short range 200mm cannons.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Hover Tank then right click on target.
HOVER TRANSPORT
Amphibious transport vehicle capable of transporting 800 units of Iron and/or Oil over land and sea.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Primarily used in Supply Lines to regularly bring distant resources to a Command Center.
Construction projects within a Hover Transport’s own small Control Area will draw Iron
and/or Fuel from its storage (use several for larger projects).
Vehicles within a Hover Transport’s small Control Area will automatically refuel from its storage.
HUMMINGBIRD
Airborne combat and reconnaissance vehicle capable of targeting objects on land, sea and air.
Short range 15mm machine gun.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Scout then right click on target.
IRON
Limited underground resource accessible with the construction of an Iron Mine.
When an Iron Deposit is depleted, Iron can still be drawn at a significantly slowed
rate.
IRON MINE
Constructed only on Iron Deposits, mines Iron from the ground and can store up to 1,000 units of
Iron.
Within a Command Center’s Control Area, Iron Mines will automatically transfer Iron into
Command Center storage.
Outside a Command Center's Control Area, mined Iron can only be accessed by adjacent structures,
manual transfers or as part of a Supply Line.
o Does not require Power **
MANTIS
Naval combat vehicle capable of targeting objects on land and sea.
Long range 120mm cannons.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Mantis then right click on target.
MACROMAP
Expanded interactive satellite-view navigation system.
Use PageDown? and PageUp? buttons to zoom in and out.
Left-click in MacroMap? to move 3D view to that location.
Vehicles already selected in 3D view can be mobilized by right clicking on the desired destination in MiniMap? (or in 3D view).
Green=You, Blue=Ally, Yellow=Neutral, Red=Enemy, White=Resource,
Black=Wall
MINIMAP
Interactive satellite-view navigation system.
Double-click to view Macro Map.
Use PageDown? and PageUp? buttons to zoom in and out.
Left-click in MiniMap? to move 3D view to that location.
Vehicles already selected in 3D view can be mobilized by right clicking on the desired destination in MiniMap? (or in 3D view).
Green=You, Blue=Ally, Yellow=Neutral, Red=Enemy, White=Resource,
Black=Wall
Coordinates directly above MiniMap? describe current latitude and longitude of 3D view.
NOMAD
Airborne transport vehicle capable of carrying 2,500 units of iron and/or fuel, or 1 land vehicle + 500 units of iron and/or fuel.
To load land vehicles onto a Nomad, select vehicle, then right click on Nomad.
Also used in Supply Lines to regularly transport resources.
Construction projects within a Nomad's own small Control Area will automatically draw Iron
from the Nomad's storage.
Vehicles nearby or onboard will automatically refuel.
Nomads use Fuel quickly, so it is recommended to load extra onboard.
OIL
Unlimited underground resource accessible with the construction of an Oil Refinery.
Once an Oil Refinery is built on top of this resource, the liquid is pumped out of the ground, converted to Fuel, and is ready for consumption by vehicles and structures.
OIL REFINERY
Constructed only on Oil Deposits, draws Oil out of the ground and converts it to Fuel.
If within a Command Center’s Control Area, the Oil Refinery will automatically transfer Fuel into Command Center Storage, for use by nearby mobile and structural vehicles.
Otherwise, structures requiring Fuel must be within the Oil Refinery’s small Control Area, or Fuel must be removed and transferred manually using a Transport vehicle (or other means).
o Does not require Power **
PLANE
Airborne combat vehicle capable of targeting objects on land, sea and air.
Three short range 20mm guns.
Uses Fuel quickly.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Plane then right click on target.
POWER PLANT
Burns Fuel to supply Power needed by all structures except Command Centers and Mines.
Power Plants within a Command Center’s Control Area will automatically use Fuel from the Command
Center’s storage, and will supply Power to all structures within this radius.
Otherwise, it must be adjacent to an Oil Refinery or be manually delivered Fuel,
and will supply Power within its own, smaller Control Area.
o Generates Power **
REFUEL
Refuels any number of selected vehicles within a Command Center Control Area.
RESEARCH
Uses Iron and Fuel to complete research projects which augment various elements within your base
with advanced weapons, vehicles and capabilities.
Within a Command Center Control Area, the Research structure will automatically draw Iron
and Fuel from Command Center storage. Otherwise, Iron and Fuel must be supplied manually using a Transport vehicle (or other means).
o Requires Power **
SET POWER SOURCE
If selected structure is unpowered, select this option and then select a Power Plant from which
to draw Power.
SET RALLY POINT
Select this option, then left click on the desired Rally Point. All vehicles
created by the selected structure will collect at this location.
SCOUT
Land combat and reconnaissance vehicle capable of targeting objects on land and sea.
Short range 15mm gun.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Scout then right click on target.
SHIPYARD
Production structure built only on shorelines, uses Iron to produce naval vehicles.
Within a Command Center Control Area, the Shipyard will automatically draw Iron from
Command Center storage. Otherwise, Iron must be transferred manually using a Transport
vehicle (or other means).
o Requires Power **
SURRENDER
Detonates entire empire.
Upon next login, you will start in a random location with only a Command Center,
two Scouts, and two Builders.
TANK
Land combat vehicle capable of targeting objects on land and sea.
Two short range 155mm cannons.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select Tank then right click on target.
TRANSPORT
Land transport vehicle with capacity for 1,000 units of Iron and/or Fuel.
Primarily used in Supply Lines to regularly bring distant resources to a Command Center.
Construction projects within a Transport’s own small Control Area will draw Iron
and/or Fuel from the Transport’s storage (use several Transports for larger projects).
Vehicles within a Transport’s small Control Area will automatically refuel from Transport storage.
TRITANK
Land combat vehicle capable of targeting objects on land and sea.
Short range 90mm rockets.
Refuels automatically within Command Center Control Area, or Fuel can be manually transferred
from any structure or vehicle.
Unlimited ammunition. To attack a target, select TriTank? then right click on target.
UNLOAD UNITS
Select this option to unload vehicles currently on board a Freighter.
Only works on shorelines.
WALL
Reinforced defense structure able to withstand heavy fire for several minutes.
In order to traverse Walls, Gates must be built into them.
o Does not require Power **
SUPPLY LINE
You can configure a supply line by specifying either quantities or percentages.
For example, placing 5000 in the Iron box for Command Center1 will cause the supply line to
attempt to maintain 5000 Iron at that Command Center by transporting Iron to or from the other
endpoint as necessary.
Alternatively, placing 33% in the Oil box for one endpoint means to maintain a 1:2 ratio in Oil between
this endpoint and the other endpoint. This type of setting is generally used when creating a supply
line between two Command Centers.
TIME BANK
The Time Bank shows how much time you are allowed to continue playing on this planet. It is shown
as hours:minutes.
This bank decreases while you are online, and slowly increases when you are offline. The
formula for the rate of increase is complicated, but it is calculated so that if you play for
the specified number of hours per week, your bank will stay at a constant level.
The bank starts out at half of the allowed time per week, so if you're on a 5 hour/week planet,
the bank will start at 2:30.
POINT OF CONTROL
Build a Command Center here to claim this Point of Control.
The effect of claiming PoCs? varies by planet type. On a deathmatch planet, holding all PoCs? at the
same time results in victory.





